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Tuesday, October 13, 2026
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3 Pokemon Games That Were Denied the Adoration They Deserved

Following a glimpse of world peace courtesy of Pokémon Go, it's undeniable that the monster collecting franchise stands as one of the most ubiquitous gaming titles in existence. Pikachu is just as famous as Disney's mascot, perhaps even more. The persistent pandemonium surrounding card prices guarantees almost daily Pokémon news stories. You'd be difficult to find a Pokémon game that failed to move at least a few million units. Remarkably, fan-made Pokémon games achieve popularity every year.

Yet in spite of that ubiquity and fame, there are still Pokémon games that remain underappreciated. These represent titles that failed to receive their fair shake, or were overshadowed by the excitement of the core series. They're Pokémon games stuck on doomed consoles or services, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that might have blossomed if they ever got follow-ups or modern remakes. With these criteria in mind, we won't be offering yet another reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, shall we?

Pokémon Ranch: The Chill Precursor

An excessive number of Pokémon games emphasize the battling element of the series, and not nearly enough of them focus on the everyday realities that would come with owning a pet. Admittedly, there are minor mechanics like these in recent entries—players may play with your monsters in camps. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii is not that game. The downloadable-only title is best seen as the antecedent to Pokémon Home; that is, as a storage system to hold monsters from different games. Reviews from its release noted Ranch was a poor if not outright hideous game. I'm not here to argue against these notions, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.

As the name suggests, the game takes place on a ranch where your personal Miis—imagine this—just relax with your Pokémon pals. The activities with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its complete potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life simulation.

Ranch came out well before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the rise of passive games, and the video playthrough normalization of viewing games you aren't actively controlling. Many never realized that Ranch's proposal to watch your critters as much as you interact with them didn't mask a shallow core. In truth, Ranch's meticulous design was so remarkable, there's a live stream dedicated to running the game 24/7. The streamer who runs the channel maintains that, after almost twenty years of experiencing the game, he still has not seen all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokemon Duel: The Tactical Board Game Gone

Are you aware that Pokémon once had an official tabletop game with miniatures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was motivation to do so, given the slow progression for new pieces.

These poor design choices obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and features in general," another commenter wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was plagued with connectivity problems. Bugs, alongside Duel's predatory monetization model, gave people few incentives to return. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unusual game board made for a great tactical experience for the handful of players who played Duel, but that playing field is also a intimidating visual mess.

Pokemon: Magikarp Jump: The Whimsical Experiment

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers go out with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is tasked with breeding the best possible version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is clear throughout the experience that the developers loved and understood the fan culture around Magikarp.

This was most apparent than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. I know it's not practical for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or deep game, but the kernels of genius were there. Witty events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season rolls around.


Given dozens of mainline entries and derivative titles, it's probable that I didn't mention that one Pokémon game you totally love but contend that not nearly enough people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball with affection notwithstanding argu

Written by

Victoria Gardner

A British travel writer and cultural enthusiast with over a decade of experience exploring the UK's hidden gems and sharing stories that connect people to places.

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